Libgdx Making a 2d image into 3d box

So, I just started getting into the 3d part of libgdx and made my first program of a 3 dimensional box that you can rotate. I.made the box using pure code and no texture assets. Now I'm wondering if there is any way to take a particular image and turn it into a cube by using this same texture for all 6 faces of the cube without having to use a separate software to make the 3d texture

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